![]() This kind of feels like Elder Scrolls games. Turning her into a backstabbing rogue is tempting, if physical damage is better. I'll have to think about Beast and Lohse some more. Even if the wolf is a trap, I might as well use summoning on Ifan. Yes, Pyro has a significant mass of outright immunity, water has a REALLY annoying optional encounter that for some reason is immune to it and absorbs fire and poison, but the damage from focusing is SO MUCH BETTER and you can't really afford not to take it because you are already behind the curve just for using magic.Īnyway, Polymorph looks pretty good for my main character for combat buffs. Variety isn't even useful because (outside of necro which hits phys) all of the magic damage is normally resisted simultaneously. The only annoying thing is making sure you get all the spell books and having to put more points into memory, but I much prefer it overall.You would have to spend so much in memory to make it worth it, not only that but some schools contradict each other or simply have no synergies (water vs pyro and geo overriding water terrains) or worse don't even hit mag armour(necro). With gear, you even still have room to specialize. 5 points in every magic school lets you cast every spell in the game, and is fairly trivial to achieve. Once someone is taking HP damage they're out of the fight anyway. Almost every single fight in the game is a race to see if you can remove the enemies' armor and stunlock them before they do the same to you. ![]() To your second point, heals are completely worthless, so I don't see the point. Both of those schools are boring (to me) and I find them more useful as slight dips rather than focusing on them. I don't use summoning or necromancy on my casters though. You're only going to end up doing like 20% less damage than a specialized build, and you'll have far less down time between spells without relying on skin graft, and you don't have to worry about running into enemies immune to your gimmick. The point is that it's fun to be versatile and have an answer for every situation, and the versatile build is still more than strong enough to get you through the game. ![]() If you *must* add in a third school, add geomancy so she can restore physical armor too.I mean, by this logic there's no point in putting points into anything but strength and warfare since that build will steamroll the entire game. A couple schools in particular you also want to have maxed out if you plan on using them at all, like summoning.Įspecially if youre making Lohse an enchanter, you really want to specialize in hydrosophist to get the most out of her heals and armor restoration. Naturally, however, killing Dorotya prevents any further characters from acquiring Spider's Kiss.Yeah, but theres no point in having every spell in the game, and having spells from even 3 schools starts to require a huge memory tax. The latter item can be combined with a resurrection scroll to create the Glowing Idol of Rebirth mentioned above. Her body will yield two unique daggers, a key, and an Ashen Idol of Rebirth. Accepting Dorotya's kiss will grant the receiving character 5000 EXP the player can repeat the quest with each character to earn that amount for each one.Īlternatively, fighting and killing Dorotya nets each character 4,000 EXP. ![]() Note that there is no option to peacefully refuse, so be ready for a kiss or for a fight. Players may either accept her kiss, or draw their weapon to attack. RELATED: Divinity: Original Sin 2 – Pro Tips From Dungeons & Dragons Players Can Use Ensure that the character completing this quest is detached from the rest of the party, and meet Dorotya in her secret hideout (dubbed "Dorotya's Kissing Corner). The lovely lady will then transform into a giant spider and ask to kiss the player character - hence the talent's name.
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